But the design decision to limit you to three types of Pikmin at a time feels like a missed opportunity for more creative exploration options. For example, yellow Pikmin resist electricity and can knock down small electrified walls, unlocking you new shortcuts and passage to previously-inaccessible locations. Their varied abilities assist you in discovering the many areas of PNF404, which range from backyard gardens, to beach-like sandboxes, to the inside of a house. The game adds two new types of Pikmin - Ice and Glow - bringing the number of unique Pikmin to nine. Ghostly "Glow Pikmin" confront a hostile critter. To make matters worse, you quickly learn you weren't the only one traveling to PNF-404. Upon your arrival, however, you find yourself stranded and separated from your crew. You play a member of an elite rescue squad responding to a SOS beacon launched by Olimar, who has (once again) been shipwrecked on the now-familiar planet, referred to as PNF-404. Only this time, you're not Olimar: you've got your own fully-customizable avatar. Two decades later, the series is back with Pikmin 4. Once Pikmin carry them back to your ship, they'll become materials that aid your eventual escape. You'll use your tiny army of leafy helpers to pull random items from the earth, including coins, pieces of food, and even various Nintendo memorabilia, like Game Boy games. Their planet resembles ours but humans don't seem to be around. Olimar is incredibly small, about two centimeters, and the Pikmin are even smaller. Pikmin 4 lets you choose your skin tone, body type, hair, facial features and gender presentation.
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